iBeacon-enabled Interactive Audio Walk

Lydspor is an immersive, interactive audio walk taking visitors through the history of Helsingør in Denmark. This project makes use of iBeacon technology, allowing it to precisely locate you as you meander down Hestemøllestræde. It is not just an auditory experience but a site-specific sensory journey, produced after one and a half years of intensive research.

The Lydspor team explored soma design methods, focusing on affective interaction design and the concept of bodies as interconnected and multisensory, transcending just human interaction. This exploration and the resultant understanding were then integrated into the design process to create a unique combination of somatic and affective design, aimed at providing site-specific sonic augmentations that vividly communicate the history of the space.

Scattered along Hestemøllestræde are beacons, each telling a distinct historical tale. The accompanying app has been designed to provide a seamless auditory experience that requires minimal device interaction, further enhancing the immersive nature of the walk.

There’s also a research paper with videos.

Beacons for Immersive Experiences

We are seeing beacons increasingly being used in immersive experiences in theatre productions, events, museums, galleries, theme parks and with augmented reality (AR). Beacons provide physical location cues for tech-driven immersive experiences.

Beacons have a variety of uses in immersive experiences. They cause things to happen based on the location of a person or things or their mutual proximity. They provide a way of counting how many people or things are in an area. Some beacons have buttons that allow for human interaction. There are also sensor beacons that expand what’s possible through the detection of temperature, light, proximity, physical open/closed, movement and fall detection. Beacons replace what might usually have been done manually thus saving costs, sometimes implementing scenarios that are impractical to do manually. While the emphasis is usually all about maximising the experience, beacons also allow the collection of data so that it’s possible to learn from current or past installations.

Beacons are small, battery powered devices that can last months to years without changing the battery. They are detected by smartphones, gateways or single board computers such as Raspberry Pi.

We have immersive experience clients such as dreamthinkspeak, Playlines, Punchdrunk, Sophie Jump using our beacons. We also provide consultancy an example of which is Royal Museums Greenwich’s AR immersive experience for which we have a case study.

Cutty Sark

Beacons help make immersive experiences more physical and magical.

View Beacons